Divination Moon Scene Update

Work In Progress / 12 May 2022

I'm excited to be posting my update. I'm modeling in Maya, refining the block out of the main table. I installed a plug-in that has sped up my workflow, it's saving me a lot of time otherwise spent on keeping the Outliner organized. https://youtu.be/_Ou9WC6gjxY Less time deleting orphan nodes and freezing transforms, more time modeling. 

I don't believe I've posted the candles on the table yet, those were sculpted in ZBrush.

Another sweet update is the lighting improvements. Mippithedork on Unreal Slackers Discord helped me to really make the hanging lights shine! Thank you for helping me Mippi, this looks a lot nicer.

Tomorrow I'm going to model that Horary/Astronomical clock in the background, the big challenge there is that the concept doesn't show it in detail. I sketched out how I expect the pieces to fit together in 3D. There was one circular piece that I'm not sure about but the rest makes sense in my head. 

Latest below!



Colors coming in.

Work In Progress / 28 February 2022

Updates on the colors. Texturing in Substance Painter. Lit and rendered in Marmoset Toolbag.


Retopologizing and retexturing the roller coaster car

Work In Progress / 25 February 2022

To improve my skills, I went back and retopo'd, optimized the UVs, and started retexturing this train car mesh. This is the work in progress render now that I'm starting to texture again. 

Rendered in Marmoset, modeled in Blender, baked high to low in Marmoset, texturing in Substance Painter.


2021 Artstation Recap

General / 11 January 2022

I've been contemplating gray. Gray, after all, is an elegant color, and I LOVE gray. This brings me to where I'm at in January 2022. I'm happy, I'm looking forward to creating new worlds, and new civilizations, to boldly go where no Camille has gone before. I am knowledge, ignorance, fear,  bravery, sorrow, power, and I am excited! I am gray!

Here is to 2021 on Artstation, and with a bright (light gray) heart I welcome 2022 :)


Vertex Colorin' in 2022

Work In Progress / 02 January 2022

Setting up vertex colors on the modified train car. I'm going to do the same workflow on the safety lap bar (not shown here.) When it comes to Substance I'll have one texture set for each, and color IDs based on the vertex colors for each texture set. Happy New Year!


AI generated art

General / 11 December 2021

I was playing with an artmaker called Dream. Came up with this exhibit.


Cauldrons, jars, pots and books, the table comes along

Work In Progress / 12 November 2021

Since my last post I've blocked in the entire table with basic cylinders and rectangles, and then moved on the adding more details as shown in the image below. I also made substantial progress on UVs and texturing of the net, which is working very well. I'll show that in another update.


Tables in, landings out.

Work In Progress / 04 November 2021

I'm going to focus more on the interior for a while, fill up the table. I modeled the bench and table today. You can also see today's updated landing, with a new trim, and a set of basic UVs applied. I also adjusted the fabric's tiling to reduce the bulkiness of the curtains.




Capt'n! We're givin' her everything we got!

Work In Progress / 03 November 2021

I'm happy. Things are starting to look the way I'd like. In particular, I'm struck again by how helpful it was to have JBKappirossi help me set up a nice skylight. This sunrise shot is so beautiful.

The net meshes being added here are a huge deal! After several days of failing I finally got it to work the way I want, which is even better than initially planned. The net is dynamic due to using Maya 2022's Sweep functionality. I can change the geometry provided I save the curves. I used a Python script made by Schocki on Gumroad to connect the curve vertices while still keeping the curves separate. Make sure your curves all have the same pivot prior to running the script or you will get undesirable results. Thank you to Will Chambers for pointing me to the script, all of my netty plans hinged on that functionality working.

Here is a closeup on the preliminary net in Unreal. I believe it adds a lot to the scene.

A bit further out now.

Excited! Looking forward to tomorrow, and to sleeping tonight. G'night.


Sweep Curve Maya 2022

General / 28 October 2021

Curves...so useful and yet so frustrating to use. I am currently updating from Maya 2020 to Maya 2022 for the Sweep Curve command. Wish me luck, pray the bugs are rare.