I'm excited to be posting my update. I'm modeling in Maya, refining the block out of the main table. I installed a plug-in that has sped up my workflow, it's saving me a lot of time otherwise spent on keeping the Outliner organized. https://youtu.be/_Ou9WC6gjxY Less time deleting orphan nodes and freezing transforms, more time modeling.
I don't believe I've posted the candles on the table yet, those were sculpted in ZBrush.
Another sweet update is the lighting improvements. Mippithedork on Unreal Slackers Discord helped me to really make the hanging lights shine! Thank you for helping me Mippi, this looks a lot nicer.
Tomorrow I'm going to model that Horary/Astronomical clock in the background, the big challenge there is that the concept doesn't show it in detail. I sketched out how I expect the pieces to fit together in 3D. There was one circular piece that I'm not sure about but the rest makes sense in my head.
Latest below!














